Over a span of six weeks, I developed a game level with three other teammates. In the game, you play as a child, Petals, who is wandering around a colorful junkyard, searching for four objects relating to childhood and adulthood.
The game was created with Maya, Zbrush, and Unreal Engine. I was in charge of modeling and texturing a npc character, the paint bucket coffee shop, and the food scraps.
This is the NPC character that I designed and modeled, taking inspiration from the Inuit. I also incorporated plant-like features to go with the feeling of the game.